Meaning of time sink5/1/2023 ![]() Please take a moment to let that sink in and then we can begin with the exercises. Let that sink is quite often used by academics in reference to them ending a lesson or a topic and giving their students a moment to take it all in.įor example: With this, we end chapter two of this subject.It also reflects a process of sorts where it is an indication to the listener or reader to take a few moments to grasp and understand what is being expressed.įor example: The sun is 400 times the size of the moon and the moon is 400 times closer to earth than the sun. The sentence is used after making an astonishing point to emphasize the importance of the subject matter.To expand on this, let that sink in is to take time and process any kind of information and understand what it really means. Similar to this “let that sink in” is simply letting information slowly sink in one’s brain so it can be understood better. It’s a known fact that a ship takes a while to sink into the water and does so slowly and gradually at its own pace. The origin of this phrase lies in a metaphor. If you are unfamiliar with what the phrase is and how it is used, this article is for you. From factual discussions to argumentative notions or just as slang language for the most trivial things, this phrase is an English staple for quite a lot. It might be “realistic”, but keep in mind that you are trying to entertain people here and useless timesinks tend to do the opposite of entertain.The idiom let that sink in is an expression used all around the world in multiple different contexts. Casual games are often expected to have less in the way of time sinks, and hardcore games to have more, though this is not a hard and fast rule.Ī good timesink has you interacting with the game on some level, earning some level of enjoyment or moving the story along. What is considered a good balance depends in part on the type of game in question. A number of criteria can be used to evaluate use of time sinks, such as frequency, length, and variety (both of the nature of the time sink and the actions taken to overcome it). However, if not enough time sinks are implemented, players may feel the game is too short or too easy, causing them to abandon the game much sooner out of boredom. Excessive use of time sinks may cause players to stop playing. Implementing time sinks in a video game is a delicate balancing act. Time sinks are often associated with hardcore games, though whether this is a positive or negative association depends on the context. Game designers must be prudent in balancing efforts to produce both involving gameplay and the length of content that players expect. In most games, boring and lengthy parts of gameplay are merely an annoyance, but when used in subscription-based MMORPGs, where players are paying recurring fees for access to the game, they become a much more inflammatory issue. For example, one Slashdot article describes time sinks as "gameplay traps intended to waste your time and keep you playing longer". Many players consider time sinks to be an inherently poor design decision, only included so that game companies can increase profits. Time sinks can also be used for other gameplay reasons, such as to help regenerate resources or monsters in the game world. Players may use the term disparagingly to describe a simplistic and time-consuming aspect of gameplay, possibly designed to keep players playing longer without significant benefit. In massively multiplayer online role-playing games (MMORPGs), time sinks are a method of increasing the time needed by players to do certain tasks, hopefully causing them to subscribe for longer periods of time.
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